Mobility  
 

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Overlap
Diagonal runs
Flat runs
Switch runs
Third man runs
Dummy runs

 

 

 

   
 

In the course of a 90 minute game, each player on average has possession of the ball for a total for about 2 minutes per game. The rest of the time, all players are running and moving without the ball. 

So simple math says movement without the ball is more than 95% of the game! So the first thing is to just make sure you keep moving!

But movement alone is not much use. It must be smart movement, focused on a purpose.

On the attack, movement off the ball has two purposes:

  • Runs into space
  • Runs to create space.

The point of running to find or create space is to exploit or develop holes and seams in the defense. It is simple common sense that passing to a player in motion running away from the defense  will work a lot better than passing to a player when he is standing still and being marked.

Learning to run effectively off the ball is  a little more complicated that it seems. There are least six different ways players can run off the ball into space, and you need to understand all of them because every one requires timing and communications between the runner and the passer.

  1. Overlapping runs
  2. Diagonal and blind side runs
  3. Flat runs
  4. Switch runs
  5. Third man runs
  6. Dummy runs

Letís look at each of them.

 

 

Contact: rgaster@north-atlantic.com